Combat Order: Difference between revisions

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* [[Phantom Warrior]] (42/55) - Note: has [[Self Destruct Perk]], and very high armour making them hard to kill without magic.
* [[Phantom Warrior]] (42/55) - Note: has [[Self Destruct Perk]], and very high armour making them hard to kill without magic.
* [[Grizzly Bear]] (65/30) - Note: can [[Mana Burn]]
* [[Grizzly Bear]] (65/30) - Note: can [[Mana Burn]]
* [[Falcon]] (70/30)
* [[Falcon]] (70/30) - Note: Invaded falcons (not the normal spawns) have [[True Sight]]
* [[Male Ogre]] (70/50)
* [[Male Ogre]] (70/50)
* [[Polar Bear]]  (70/70)
* [[Polar Bear]]  (70/70)
* [[Armed Female Orc]] (72/65)
* [[Armed Female Orc]] (72/65)
* [[Armed Male Orc]] (75/70)
* [[Tiger]] (55/55)
* [[Tiger]] (55/55)
* [[Armed Male Orc]] (75/70)
* [[White Tiger]] (75/75) - Note: can [[cooldown]]
* [[White Tiger]] (75/75) - Note: can [[cooldown]]
* [[Lion]] (80/80)
* [[Lion]] (80/80)
* [[Cyclops]] (80/80) - Note: has high critical hit rate
* [[Cyclops]] (80/80) - Note: has high critical hit rate
* [[Hawk]] (90/20)
* [[Hawk]] (90/20) - Note: has high critical hit rate.


=== High Killer Achievement ===
=== High Killer Achievement ===
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* [[Giant]] (145/145) - Note: can sometimes summon [[Black Bear]]s to [[Mana Burn]] you
* [[Giant]] (145/145) - Note: Invasion giants can sometimes summon [[Black Bear]]s to [[Mana Burn]] you (not normal spawns)
* [[Red Dragon]] (150/150)
* [[Red Dragon]] (150/150)
* [[Invdrag]] (157/157) - Note: Invdrags require [[True Sight]] potion/magic to be seen. Carries 20 [[Point Defense]] to reduce ranging effectiveness on it.
* [[Invdrag]] (157/157) - Note: Invdrags require [[True Sight]] potion/magic to be seen. Carries 20 [[Point Defense]] to reduce ranging effectiveness on it.
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* [[Black Dragon]] (160/160)
* [[Black Dragon]] (160/160)
* [[Ice Dragon]] (170/170)
* [[Ice Dragon]] (170/170)
* [[Blue Dragon]] (179/179) - Note: carries 100 [[Point Defense]] to reduce ranging effectiveness on it. Can also smite summoned creatures.
* [[Blue Dragon]] (180/180) - Note: carries 100 [[Point Defense]] to reduce ranging effectiveness on it. Can also smite summoned creatures.





Latest revision as of 10:30, 8 August 2021

See also: Combat, Creature statistics

While this list contains all creatures that have a normal spawn (not invasion/instance-only), not all creatures can be trained on due to limited spawns, respawn times, and more. You may get more experience training with the next lowest creature that gives less experience but has faster respawn or multiple spawns near each other.

The creature's attack and defense, while primary factors, are not the only factors to take into consideration. Some have higher attributes (just like your character attributes) which there is no way to give exact numbers on. This as well as noted items next to creatures may be why a creature with a lower a/d is listed as harder than one with a higher a/d.

Experiment! This is a general order, and may differ for you based on your character build.


Recommended Combat Order (attack/defense in parentheses)[edit]

Low Killer Achievement[edit]

Medium Killer Achievement[edit]

High Killer Achievement[edit]

Very High Killer Achievement[edit]