Attributes: Difference between revisions
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{{FoCW_Header| | {{FoCW_Header|Attributes|Character build}} | ||
== Basic Attributes == | == Basic Attributes == | ||
Basic Attributes can be increased by spending pickpoints at the Wraith on [[ | Basic Attributes can be increased by spending pickpoints at the Wraith on [[Isla Prima]].<br /> | ||
They are capped at no more than 48. | They are capped at no more than 48. | ||
{| | {| | ||
!Physique | |||
|used to increase Might, Matter and Toughness | |used to increase Might, Matter and Toughness | ||
|- | |- | ||
!Coordination | |||
|used to increase Might, Reaction and Dexterity | |used to increase Might, Reaction and Dexterity | ||
|- | |- | ||
!Reasoning | |||
|used to increase Dexterity, Perception and Rationality | |used to increase Dexterity, Perception and Rationality | ||
|- | |- | ||
!Will | |||
|used to increase Matter, Rationality and Etheriality | |used to increase Matter, Rationality and Etheriality | ||
|- | |- | ||
!Instinct | |||
|used to increase Reaction, Perception and Charm | |used to increase Reaction, Perception and Charm | ||
|- | |- | ||
!Vitality | |||
|used to increase Toughness, Etheriality and Charm | |used to increase Toughness, Etheriality and Charm | ||
|} | |} | ||
Line 27: | Line 27: | ||
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination) | In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination) | ||
{| | {| | ||
!Might | |||
|affects the amount you can carry (Might*20) and the damage you deal in combat | |affects the amount you can carry (Might*20) and the damage you deal in combat | ||
|- | |- | ||
!Matter | |||
|affects the maximum material points (Matter*5) | |affects the maximum material points (Matter*5) | ||
|- | |- | ||
!Toughness | |||
|reduces the amount of damage taken in combat | |reduces the amount of damage taken in combat | ||
|- | |- | ||
!Charm | |||
|increases chance to summon two creatures for the cost of one (Charm = chance in %) and gives critical to hit and critical to damage bonus summons | |increases chance to summon two creatures for the cost of one (Charm = chance in %) and gives critical to hit and critical to damage bonus summons | ||
|- | |- | ||
!Reaction | |||
|helps you avoid being hit in combat | |helps you avoid being hit in combat | ||
|- | |- | ||
!Perception | |||
|makes you see better in low light conditions | |makes you see better in low light conditions | ||
|- | |- | ||
!Rationality | |||
|reduces research time, increases the amount of experience gained, increases strenght of spells | |reduces research time, increases the amount of experience gained, increases strenght of spells | ||
|- | |- | ||
!Dexterity | |||
|increases chance to score a hit in combat | |increases chance to score a hit in combat | ||
|- | |- | ||
!Ethereality | |||
|increases the maximum ethereal points (Ethereality*8) | |increases the maximum ethereal points (Ethereality*8) | ||
|} | |} | ||
== [[Nexus | == [[Nexus]] == | ||
{| | {| | ||
![[Human Nexus]] | |||
|limits the kind of equipment you can wear ([[Armour | |limits the kind of equipment you can wear ([[Armour, [[Weapons]], ...) | ||
|- | |- | ||
![[Animal Nexus]] | |||
|limits the kind of creatures you can [[Summoning | |limits the kind of creatures you can [[Summoning|summon]] | ||
|- | |- | ||
![[Vegetal Nexus]] | |||
|limits the kind of [[ | |limits the kind of [[Potion]]s you can make | ||
|- | |- | ||
![[Inorganic Nexus]] | |||
|limits the kind of minerals and ores you can [[Harvestables | |limits the kind of minerals and ores you can [[Harvestables|harvest]] | ||
|- | |- | ||
![[Artificial Nexus]] | |||
|limits the kind of [[Armour | |limits the kind of [[Armour]], [[Weapons]], [[Crafting]] and [[Engineering|Engineering items]] you can make | ||
|- | |- | ||
![[Magic Nexus]] | |||
|limits the kind of magic items you can make ([[Crafting | |limits the kind of magic items you can make ([[Crafting|crafting items]], [[Weapons#Enchanted_Swords|enchanted swords]]) | ||
|} | |} | ||
== [[:Category:Skills|Skills]] == | == [[:Category:Skills|Skills]] == | ||
{| | {| | ||
!Attack | |||
|used to calculate the chance of hitting your opponent in combat | |used to calculate the chance of hitting your opponent in combat | ||
|- | |- | ||
!Defense | |||
|used to calculate the chance of dodging the hit of your opponent in combat | |used to calculate the chance of dodging the hit of your opponent in combat | ||
|- | |- | ||
![[Harvestables|Harvesting]] | |||
|used to calculate the failure rate when harvesting or mining | |used to calculate the failure rate when harvesting or mining | ||
|- | |- | ||
![[Alchemy]] | |||
|used to calculate the failure rate when making essences or bars | |used to calculate the failure rate when making essences or bars | ||
|- | |- | ||
![[Magic]] | |||
|used to calculate the failure rate when casting spells | |used to calculate the failure rate when casting spells | ||
|- | |- | ||
![[Potion]] | |||
|used to calculate the failure rate when making potion | |used to calculate the failure rate when making potion | ||
|- | |- | ||
![[Summoning]] | |||
|used to calculate the failure rate when summoning | |used to calculate the failure rate when summoning | ||
|- | |- | ||
| | ![[:Category:Manufacturing|Manufacturing]] | ||
|used to calculate the failure rate when manufacturing [[Armour | |used to calculate the failure rate when manufacturing [[Armour]], [[Weapons]] or [[:Category:Tools (Manufacturing)|Tools]] | ||
|- | |- | ||
![[Crafting]] | |||
|used to calculate when crafting jewelry | |used to calculate when crafting jewelry | ||
|- | |- | ||
![[Engineering]] | |||
|used to calculate the failure rate when making engineering items | |used to calculate the failure rate when making engineering items | ||
|- | |- | ||
![[Tailoring]] | |||
|used to calculate the failure rate when tailoring clothes | |used to calculate the failure rate when tailoring clothes | ||
|- | |- | ||
!Overall | |||
|not a skill itself - combination of the experience from all your skills | |not a skill itself - combination of the experience from all your skills | ||
|} | |} | ||
[[Category:Character build]] |
Revision as of 16:05, 20 November 2008
Attributes
Character build
Basic Attributes
Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.
Physique | used to increase Might, Matter and Toughness |
---|---|
Coordination | used to increase Might, Reaction and Dexterity |
Reasoning | used to increase Dexterity, Perception and Rationality |
Will | used to increase Matter, Rationality and Etheriality |
Instinct | used to increase Reaction, Perception and Charm |
Vitality | used to increase Toughness, Etheriality and Charm |
Cross Attributes
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
Might | affects the amount you can carry (Might*20) and the damage you deal in combat |
---|---|
Matter | affects the maximum material points (Matter*5) |
Toughness | reduces the amount of damage taken in combat |
Charm | increases chance to summon two creatures for the cost of one (Charm = chance in %) and gives critical to hit and critical to damage bonus summons |
Reaction | helps you avoid being hit in combat |
Perception | makes you see better in low light conditions |
Rationality | reduces research time, increases the amount of experience gained, increases strenght of spells |
Dexterity | increases chance to score a hit in combat |
Ethereality | increases the maximum ethereal points (Ethereality*8) |
Nexus
Human Nexus | limits the kind of equipment you can wear ([[Armour, Weapons, ...) |
---|---|
Animal Nexus | limits the kind of creatures you can summon |
Vegetal Nexus | limits the kind of Potions you can make |
Inorganic Nexus | limits the kind of minerals and ores you can harvest |
Artificial Nexus | limits the kind of Armour, Weapons, Crafting and Engineering items you can make |
Magic Nexus | limits the kind of magic items you can make (crafting items, enchanted swords) |
Skills
Attack | used to calculate the chance of hitting your opponent in combat |
---|---|
Defense | used to calculate the chance of dodging the hit of your opponent in combat |
Harvesting | used to calculate the failure rate when harvesting or mining |
Alchemy | used to calculate the failure rate when making essences or bars |
Magic | used to calculate the failure rate when casting spells |
Potion | used to calculate the failure rate when making potion |
Summoning | used to calculate the failure rate when summoning |
Manufacturing | used to calculate the failure rate when manufacturing Armour, Weapons or Tools |
Crafting | used to calculate when crafting jewelry |
Engineering | used to calculate the failure rate when making engineering items |
Tailoring | used to calculate the failure rate when tailoring clothes |
Overall | not a skill itself - combination of the experience from all your skills |