Hall of Outhouses: Difference between revisions

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m (→‎Exits to: I always saw Image - Map - Coord, so i put as others)
(Commentary removal. (There's a Discussion page for that, place only facts on the actual page.))
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You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free.
You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free.
''Sure you can give a good description. I can't do better, my english isn't good.''
 


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* Teleporter at 609,74. Menacing, but does not seem to work.
* Teleporter at 609,74. Menacing, but does not seem to work.
* It's looks as Portal Room.
* It's looks as Portal Room.
* The map is internally referenced as mapnewbie_insides.elm 8-)
* The map is internally referenced as mapnewbie_insides.elm  


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Revision as of 10:50, 30 May 2013

You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free.


Specials

  • You teleport in at coordinates 578,53
  • Teleporter at 609,74. Menacing, but does not seem to work.
  • It's looks as Portal Room.
  • The map is internally referenced as mapnewbie_insides.elm

Exits to