Hall of Outhouses: Difference between revisions
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You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free. | You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free. | ||
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* Teleporter at 609,74. Menacing, but does not seem to work. | * Teleporter at 609,74. Menacing, but does not seem to work. | ||
* It's looks as Portal Room. | * It's looks as Portal Room. | ||
* The map is internally referenced as mapnewbie_insides.elm | * The map is internally referenced as mapnewbie_insides.elm | ||
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Revision as of 10:50, 30 May 2013
Hall of Outhouses
You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free.
Specials
- You teleport in at coordinates 578,53
- Teleporter at 609,74. Menacing, but does not seem to work.
- It's looks as Portal Room.
- The map is internally referenced as mapnewbie_insides.elm
Exits to
- Desert Pines
- Emerald Valley Trade Route
- Irinveron
- Irsis
- Idaloran
- Melinis, inside the safe city area -[554,62]
- Morcraven Marsh
- Palon Vertas
- Portland, next to the library - [554,57]
- South Redmoon
- Tarsengaard
- Zirakinbar
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