Hall of Outhouses: Difference between revisions
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<!--==== Map overview ==== | <!--==== Map overview ==== | ||
=== NPCs and Stores === | === NPCs and Stores === | ||
==== Harvestables ====--> | ==== Harvestables ====--> | ||
[[File:map_desert_pines_0512px.png|right]] | |||
==== Specials ==== | ==== Specials ==== | ||
* You teleport in at coordinates 578,53 | * You teleport in at coordinates 578,53 |
Revision as of 00:20, 14 August 2013
Hall of Outhouses
You will be teleported in this room if you use a Dung Teleporter. There are a lot of outhouses to harvest at, but nothing else. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free.
Specials
- You teleport in at coordinates 578,53
- Teleporter at 609,74 does not work.
- It's looks like a Portal Room.
- The map is internally referenced as mapnewbie_insides.elm
Exits to
- Desert Pines
- Emerald Valley Trade Route
- Irinveron
- Irsis
- Idaloran - from [656,56]
- Melinis, inside the safe city area - from [554,62] and [615,44]
- Morcraven Marsh
- Palon Vertas - from [615,39]
- Palon Vertas Underground - from [573,69]
- Portland, next to the library - from [554,57]
- South Redmoon - from [653,56]
- Tarsengaard
- Zirakinbar - from [638,69]
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