Carmien Manor: Difference between revisions

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=== Harvestables ===
=== Harvestables ===
* [[File:Diamond.png|25px]] [[Diamond]] [150,110], [150,104] (on pillars)
* [[File:Fruits.png|25px]] [[Fruits]] [95,36] (entrance room)
* [[File:Diamond.png|25px]] [[Diamond]] [90,29], [101,29], [89,41], [102,41] (lamps entrance room) , [150,110], [150,104] (on pillars)
* [[File:Quartz.png|25px]] [[Quartz]] [137,64]
* [[File:Quartz.png|25px]] [[Quartz]] [137,64]
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Revision as of 20:38, 7 May 2011

Southern Kilaran

Map overview

Carmien Manor consists of an entrance room with dining room and NPC. To access lower levels you use a non-hidden trap door. This leads to a serpentine set of hallways with cells, spiked pits and other jail features inhabited buy trolls. This is connected to an underground cavern with orcs, large spiders, fluffy rabbits, and a sloping hallway with interesting stalagmites worth examining. The latter two creatures make it very popular with Fluffy Rabbit trainers for they can mana drain the spiders to heal themselves. The exit leads to an anteroom useful for healing before exiting outside. It exits to a locked door in Carmien Village, close to Nordcarn.

NPCs and Stores

Harvestables

  • Fruits [95,36] (entrance room)
  • Diamond [90,29], [101,29], [89,41], [102,41] (lamps entrance room) , [150,110], [150,104] (on pillars)
  • Quartz [137,64]

Creatures

Exits to