Hall of Outhouses: Difference between revisions

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(Teleports without banners and a map... Surely outhouse coordinates in front of the destinations are needed.)
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{{FoCW Header|Hall of Outhouses}}
{{FoCW Header|Hall of Outhouses}}


You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents.  
You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free.
''Sure you can give a good description. I can't do better, my english isn't good.''
''Sure you can give a good description. I can't do better, my english isn't good.''



Revision as of 09:25, 20 May 2013

You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free. Sure you can give a good description. I can't do better, my english isn't good.

Specials

  • You teleport in at coordinates 578,53
  • Teleporter at 609,74. Menacing, but does not seem to work.
  • It's looks as Portal Room.
  • The map is internally referenced as mapnewbie_insides.elm 8-)

Exits to