Hall of Outhouses: Difference between revisions

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(Commentary removal. (There's a Discussion page for that, place only facts on the actual page.))
(This map is now harvestable. Plus minor wording changes.)
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{{FoCW Header|Hall of Outhouses}}
{{FoCW Header|Hall of Outhouses}}


You will be teleported in this room if you use a Dung Teleporter. There are a lot of Outhouses, but you can't harvest here. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free.
You will be teleported in this room if you use a Dung Teleporter. There are a lot of outhouses to harvest at, but nothing else. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free.




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==== Specials ====
==== Specials ====
* You teleport in at coordinates 578,53
* You teleport in at coordinates 578,53
* Teleporter at 609,74. Menacing, but does not seem to work.
* Teleporter at 609,74 does not work.
* It's looks as Portal Room.
* It's looks like a Portal Room.
* The map is internally referenced as mapnewbie_insides.elm  
* The map is internally referenced as mapnewbie_insides.elm  



Revision as of 15:25, 15 June 2013

You will be teleported in this room if you use a Dung Teleporter. There are a lot of outhouses to harvest at, but nothing else. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free.


Specials

  • You teleport in at coordinates 578,53
  • Teleporter at 609,74 does not work.
  • It's looks like a Portal Room.
  • The map is internally referenced as mapnewbie_insides.elm

Exits to