Hall of Outhouses: Difference between revisions
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{{FoCW Header|Hall of Outhouses}} | {{FoCW Header|Hall of Outhouses}} | ||
You will be teleported in this room if you use a Dung Teleporter. There are a lot of outhouses to harvest at, but nothing else. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free | You will be teleported in this room if you use a Dung Teleporter. There are a lot of outhouses to harvest at, but nothing else. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free. | ||
Revision as of 07:58, 20 March 2015
Hall of Outhouses
You will be teleported in this room if you use a Dung Teleporter. There are a lot of outhouses to harvest at, but nothing else. If you walk into any of the outhouses, it teleports you to a corresponding outhouse on some map. There are exits to both continents and most destinations are monster-free.
Specials
- You teleport in at coordinates 578,53
- Teleporter at 609,74 does not work.
- It's looks like a Portal Room.
- It is located on C1.
- The map is internally referenced as mapnewbie_insides.elm
Exits to
- Desert Pines near Kilaran Field) from [364,255]
- Emerald Valley Trade Route
- Irinveron
- Irsis
- Idaloran - from [656,56]
- Melinis, inside the safe city area - from [554,62] and [615,44]
- Morcraven Marsh
- Palon Vertas - from [615,39]
- Palon Vertas Underground - from [573,69]
- Portland, next to the library - from [554,57]
- South Redmoon - from [653,56]
- Tarsengaard
- Zirakinbar - from [638,69]
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