Maps: Difference between revisions
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=== [[Seridia]] (continent 1) === | === [[Seridia]] (continent 1) === | ||
Note: Seridia is only map on which some items including gold coins, some armor and weapons are undroppable. | |||
* [[File:Desert Pines 25px.png]] [[Desert Pines]] (DP) | * [[File:Desert Pines 25px.png]] [[Desert Pines]] (DP) | ||
** [[Coal Cave]] | ** [[Coal Cave]] |
Revision as of 15:14, 30 April 2014
Maps
The maps of Eternal Lands
- See also: Travelers' guide to Draia (a.k.a. Getting Around) and How to install custom maps. (Use at your own risk!)
Maps
Minor maps are only listed if they are not considered to be secrets.
Seridia (continent 1)
Note: Seridia is only map on which some items including gold coins, some armor and weapons are undroppable.
- Desert Pines (DP)
- Coal Cave
- Crystal Caverns (CC)
- Grubani Peninsula (GP)
- Isla Prima (IP)
- Isla Prima Cave ("rat cave")
- Kilaran Field (KF)
- Morcraven Marsh (MM)
- Naralik (NK)
- Nordcarn (NC)
- North Cave ("PK cave" to Tarsengaard)
- South Cave ("ruby cave")
- Portland (PL)
- Eastern Cave ("sapphire cave")
- Titanium Mines
- Ruins of Tirnym (RoT)
- Southern Kilaran (SKF)
- Tahraji Desert (TD)
- Tarsengaard (TG)
- Gargoyles Cave
- Magic School
- North Cave ("PK cave" to Nordcarn)
- Valley of the Dwarves (VotD)
- White Stone (WS)
Irilion (continent 2)
- Aeth Aelfan (AA)
- Arius (Ar)
- Bethel (Beth)
- Egratia Point (EP)
- Emerald Valley Trade Route (EVTR or EV)
- Glacmor (Glac)
- Hulda (Hul)
- Hurquin (Hur)
- Idaloran (Ida)
- Imbroglio Islands (II)
- Irinveron (Irin)
- Irsis (Ir)
- Iscalrith (Isc)
- Isle of the Forgotten (IotF)
- Kusamura Jungle (KJ or Kus)
- Melinis (Mel)
- North Redmoon (NRM or NRI)
- Palon Vertas (PV)
- Northern Cave (Taurgis' Smithery) ("ogre cave")
- Southern cave
- Port Anitora (PA)
- Sedicolis (Sedi)
- South Redmoon (SRM or SRI)
- Thelinor (Thel)
- Trassian (Tras)
- Willowvine Forest (WF)
- Zirakinbar (Zirak)
Hints
Some approximate spawn point coordinates for creatures are listed at the ends of lines on the Map pages. However, once they are spawned, creatures can wander anywhere on their map.